# About

> Interface designer and developer, based in France.

Ever since I was little, I’ve made up stories while playing, with characters who follow me from one adventure to the next. In middle school, I started writing them down, and I never really stopped: almost every day, I write stories, characters, pieces of worlds. Nothing is out yet, which I talk about in [my first post](https://hvdrien.com/en/writing/premiere-publication-10-ans-ecriture).

After high school, I hesitated between taking a year off to write and going to school. I chose school, in game design. It wasn’t quite the original dream, but it’s a way of creating that’s very close to writing, and it taught me how to structure my work. There I made [Sidh](https://yukiseparou.itch.io/sidh), a 3D platform and puzzle game inspired by Celtic culture. Then, as an intern, I worked on [Project Novum](https://www.projectnovum.com/), in narrative and level design with Unreal Engine.

Since then, the playground has grown: products, websites, interfaces, and small games for this site. I move from design to code without really telling them apart, because it’s the same urge every time: imagine something, build it, then start again.

I use AI a lot to research, prototype or get an idea unstuck. But the choices and the tone stay mine.

On the side, I collect a few [figurines](https://hvdrien.com/en/figurines), I play far too much (here are [my characters](https://hvdrien.com/en/roster)), and I still write, a little more slowly than I’d like.