
Hadrien Verrecchia
Interface designer and developer, based in France.
- France, Paris
- Joined January 2005
Ever since I was little, I’ve made up stories while playing, with characters who follow me from one adventure to the next. In middle school, I started writing them down, and I never really stopped: almost every day, I write stories, characters, pieces of worlds. Nothing is out yet, which I talk about in my first post.
After high school, I hesitated between taking a year off to write and going to school. I chose school, in game design. It wasn’t quite the original dream, but it’s a way of creating that’s very close to writing, and it taught me how to structure my work. There I made Sidh, a 3D platform and puzzle game inspired by Celtic culture. Then, as an intern, I worked on Project Novum, in narrative and level design with Unreal Engine.
Since then, the playground has grown: products, websites, interfaces, and small games for this site. I move from design to code without really telling them apart, because it’s the same urge every time: imagine something, build it, then start again.
I use AI a lot to research, prototype or get an idea unstuck. But the choices and the tone stay mine.
On the side, I collect a few figurines, I play far too much (here are my characters), and I still write, a little more slowly than I’d like.